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Morrowind Beast Race Helmet Mod

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Apr 26, 2012  Animation mod version will not conflict with anything. The standard version Will only conflict with any other mod which edits the beast animations, of which there are none at the time of writing this. CREDITS/PERMISSIONS  Thanks to Liztail for the Animation Kit, and Bethesda for Morrowind. May 02, 2017  So, this may have been discussed already, but after a quick search of discussions, I couldn't find much, and part of my issue has to do with character build soooo. I just fired up morrowind. I've played oblivion, skyrim, and a bit of arena and daggerfall (elder scrolls 1 and 2. And yes, I figured out enough of DOS to make it work). I usually go for a variant on a paladin build for argonian. Nov 21, 2010  Yeah, my only real problem with the Morrowind beast races was the lack of boots and helmets. If, in TES:B, they had beast-race specific armor with designs like Morrowind, I would be very happy. Tail armor would be wicked sweet. Because im a khajiit, and i cant wear full helmets or boots and my walking looks weird. There's an animation mod for the running/walk for beast races. There was a mod that added open helmet versions of each helmet. And there was a mod that let you turn any boots into leggings for beast races.Skill: UnarmoredGoverning Attribute:SpeedSpecialization:MagicIncrease:Hit By Opponent: +1.0

Aug 04, 2020  (Invisible Helmet) Beast-race conversion of Modded Helmets - posted in Skyrim Special Edition Creation Kit and Modders: Most mods that Ive seen are not compatible with beast-races, usually their helmets. I only think I know how to fix them for personal use. I believe the steps are: 1. Make a new armor addon set only to the specified race(s) 2.

The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).Character Creation[edit]

The following races receive bonuses to their Unarmored skill:

*+5 bonus: Argonian

The following classes have Unarmored as a Major skill:

*Acrobat, Monk

The following classes have Unarmored as a Minor skill:

*Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, WitchhunterTrainers[edit]Main article: Unarmored Trainers

The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70).Books[edit]

The following books will increase your Unarmored skill:Factions[edit]

The following factions include Unarmored as one of their favored skills:Notes[edit]

*When mastered, unarmored gives an armor rating of 65. This is significantly less than what equal skill in light, medium or heavy armor can give while wearing a good set of armor. You don't need to worry about encumbrance or armor condition, but since armor can be worn with clothes (except for gloves and shoes), you will have less equipment available for enchanting. All in all, this is not the greatest skill for a power gamer, but remains useful as backup or for someone who likes to stay partially naked.

*Consider raising your Unarmored Skill above 100 with some constant effect enchantments of Fortify Skill, to reach a much higher AR. This is because the armor rating for Unarmored is Unarmored skill level2 × 0.0065 for each body part, and thus fortifying Unarmored to 200 (100 point spell from the basic max of 100) results in an armor rating of 260, comparable to Daedric.

*It may be advantageous to train your Unarmored skill if you are playing as a Beast race (especially Argonians, as they are the only race that receives a bonus to the Unarmored skill), since they are restricted from wearing a full faced helmet or boots.Bugs[edit]

*Also worth noting is that the unarmored skill has no effect unless you are wearing at least one piece of armor. If you are completely unarmored, the game treats your armor rating as zero, not the value that is shown in the inventory window. Bound Gloves for example would work to counter the bug.

* This bug is fixed by the Morrowind Code Patch.

*This bug appears to only affect the player character, not unarmored NPCs, including followers.CombatArmorer •Athletics •Axe •Block •Blunt Weapon •Heavy Armor •Long Blade •Medium Armor •SpearMagicAlchemy •Alteration •Conjuration •Destruction •Enchant •Illusion •Mysticism •Restoration •UnarmoredStealthAcrobatics •Hand-to-hand •Light Armor •Marksman •Mercantile •Security •Short Blade •Sneak •SpeechcraftRetrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Unarmored&oldid=1851707'The UESPWiki – Your source for The Elder Scrolls since 1995Morrowind Beast Race Helmet ModelJump to: navigation, searchMorrowind Gun Mod

Khajiit are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and Skooma trade does draw some to work as sailors.Morrowind Beast Race Armor Mod

Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called 'beast races' of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.

For more information, see the main lore article.Base Attributes[edit]AttributeMFStrength4030Intelligence4040Willpower3030Agility5050Speed4040Endurance3040Personality4040Luck4040Skill Bonuses[edit]SkillBonusAcrobatics+15Athletics+5Hand-to-hand+5Light Armor+5Security+5Short Blade+5Sneak+5In-Game Description[edit]

The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht 'jaguar men' to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.Specials[edit]

Spell: Eye of Night

*Night Eye 50 pts for 30 secs on Self

Power: Eye of Fear

*Demoralize Humanoid 100 pts for 30 secs on TargetIdeal Character[edit]Morrowind Beast Race Helmet Mods

The best way to summarize the Khajiit is that it gets to go where it wants and take what it wants. The major increase in Acrobatics should make it significantly easier to navigate through elevated terrain, not to mention take a fall. The other bonuses they get are all minor but work together almost seamlessly. It should go without saying that this is the race of a thief or assassin.

In fact, the only noticeable weakness is what it shares with Argonians. The restriction of limited headgear and outright lack of shoes takes away a lot of things you can use.Morrowind Beast Race Helmet Mod 2Notes[edit]

*A list of all the Khajiit in Morrowind can be found here.

*The Khajiit portrayed in Morrowind are the Suthay-raht furstock.RacesAltmer •Argonian •Bosmer •Breton •Dunmer •Imperial •Khajiit •Nord •Orc •RedguardRetrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Khajiit&oldid=2070700'

 

 

 

 

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